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Things Fey

8 May

Fairy Lily

“The Fairies are a silent race,
And pale as lily flowers to see;
I care not for a blanched face,
For wandering in a dreaming place,
So I but banish memory:–
I wish I were with Anna Grace!
Mournfully, sing mournfully!

-from THE FAIRY WELL OF LAGNANAY, FAIRY AND FOLK TALES OF THE IRISH PEASANTRY (Edited and Selected by W. B. Yeats [1888])

Yeats did some wonderful poetry, but he also collected some great fairy tales. There is a gold mine of myths out there for those that want to add a classical mythology to their RPG. It can lend a high fantasy flavor and is also great inspiration for games that are geared towards children, as well.

I sometimes find that RPGs have created their own versions of elves, dwarves, fairies, etc. which is great, and the choice is a fun and good thing, but it is not often that you find their folklore originals in a game. I will be discussing some of these aspects and the potential for integration of the principles gleaned from folklore into a standard D&D game in upcoming posts, soon. Indeed, some of those elements, in various forms, are the basis of much of Fantasy Roleplaying Games already. I have tentatively decided to call it my “Fey Project“.

-Jeff
“Retro”

The White Ship

2 May

“The white ship has sailed and left me here again
Out in the mist, I was so near again
Sailing on the sea of dreams
How far away it seems
Sailing upon the white ship”

The White Ship has always been a tale that stirs the imagination. Part fantastic voyage, part frightening journey into fear and the unknown reaches of the mind, The White Ship is one of Lovecraft’s best stories, in my opinion.

In game terms, an encounter with the White Ship could be an excellent way to bring the player characters into the Lovecraftian Dream Realms or to other exotic and never before seen lands.

The mysterious and beautiful White Ship

The White Whip

As far as game mechanics are concerned, this ship seems normal by most appearances, though made of a wood that is unknown, of purest white. It is beautiful beyond compare and alluring (save vs charm or be drawn to board the White Ship).

The vessel travels normally over water, but can also travel across space, time and planes/dimensions. The White Ship may call upon a the port of the characters world, but once boarded, it does not sail to other mundane places – only those that have never been seen before, except to possibly return the PCs back to the origin of their voyage. The White Ship should not be used as a normal sea craft, but only as a conveyance to mysteries destinations, most being wholly other-worldly.

If the characters depart the vessel, they may possibly be trapped in that realm, unless they can find other means of returning home or if the White Ship returns to that port (3% chance per year).

If you are interested in reading the text of the story The White Ship, please click here
-Jeff
“Retro”

Z = Das Ende!

30 Apr

Well, here we are at the end of the A-Z Blogging Challenge.

I certainly enjoyed it. Sometimes it felt like a wicker cage, sometimes it felt liberating, but it was definitely worth it!

To end the Challenge, I want to post something that is a beginning, not an end:
I made a new video that is a very basic introduction to Fantasy Roleplaying Games as Mythopoesis. It is not meant to be complete or detailed, but is a very simple overview of the subject material. I may revise it later, but here it is as it currently stands.

Here is to the end of the A-Z Blogging Challenge and on to new things in the Blogosphere and in the OSR…

Fantasy Roleplaying Games: A Mythopoetic Experience
(This is not a comprehensive treatment of the subject matter. It is meant to be introductory only and does not contain details as to many pertinent details of certain aspects due to media constraints.

No favoritism of games or game systems is implied by any of the art work appearing in this video… it is a Fair Use video for educational purposes only)