Tag Archives: OD&D

Encounter: Easter Chicken

24 Apr

I won’t post much today, but wouldn’t this make a cool encounter in a children’s RPG story adventure? We know the one driving is the Easter Bunny, but that chicken could be a neat  “monster”.

Easter Chicken

Frequency: Very Rare
No. Appearing: Normally 1, though a brood of 6 to a dozen has been reported
Armor Class: 4
Move: 3″
Hit Dice: 4
% in Lair: 50%
Treasure Type: Special (candy eggs)
No. of Attacks: 2 or 1
Damage: Scratch/Scratch/Peck – d4/d4/d6
Special Attack: Deafening Cackle (once per day – Save vs Stun)
Special Defences: Nil
Magic Resistance: Standard
Intelligence: Animal
Alignment: Neutral
Size: Large 7-9′ + wingspread
Psionic Ability: Nil

Easter Chickens lay one candy egg per day
(roll d6 for type)

1- Giant Jelly Bean Egg (assorted flavors)
2- Dark Chocolate Egg
3- White Chocolate Egg
4- Milk Chocolate Egg
5- Marshmallow Egg
6- Creme Filled Egg

This large, flightless fowl is not very intelligent and tends to run wild if set loose or frightened. It will defend itself if attacked, but generally just gets into trouble or wanders around if found free roaming. The Easter Chicken has a loud voice and will cackle, gobble, chirp, etc. much of the time, which tends to attract predatory animals & wandering monsters if in an environment where they may be found. They can be trained to pull Easter Egg wagons and similar conveyances if treated well.

Happy Easter 🙂
-Jeff

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Purple Worm Poster

19 Apr

Oh noes! Giant Otter!

18 Apr

Dave Arneson’s Blackmoor supplement is where the Giant Otter first appears in D&D.
I have never used this creature in a game, but I see that it could be a great encounter for any wilderness adventure.

Different varieties of otter live in many climes, so anywhere there is a river, lake or ocean, you could insert one into an adventure.
They are a carnivorous mammal and will eat just about anything that they can catch in their environment.Except when feeding, they are not typically aggressive. They use high-pitched vocalizations to communicate.

The terrifying Giant Otter!

The “real life” Giant Otter is a species that lives in South America. You could use these stats for a more realistic Giant Otter in your campaign or as a basis for creating a truly huge Giant Otter:

Males are between 1.5 and 1.8 meters (4.9–5.9 feet) in length and females between 1.5 and 1.7 m (4.9–5.6 ft). The animal’s well-muscled tail can account for as much as 69 centimeters (27 in) of total body length. Early reports of skins and living animals suggested exceptionally large males of up to 2.4 m (7.9 ft); intensive hunting likely reduced the occurrence of such massive specimens. Weights are between 32 and 45.3 kilograms (70–100 pounds) for males and 22 and 26 kg (48–57 lbs) for females.

The otter is perfectly suited for an aquatic life. Long and sleek, it has short legs, webbed feet, and a long tapered tail.
The giant otter has the shortest fur of all otter species; it is typically chocolate brown but may be reddish or fawn, and appears nearly black when wet. The fur is extremely dense, so much so that water cannot penetrate to the skin. (This is why the Giant Otter’s velvety fur is so prized!)

They live about 8 years in the wild.

When hunting these creatures, I suggest you take along siege engines and make sure you acquire at least a +2 weapon vs. Giant Otters.
Personally, I think they would make a better Druid companion creature than a fur coat.

-Jeff
“Retro”

The Corpus Hermeticum

17 Apr

[Hermes:] Concerning Soul and Body, son, we now must speak; in what way Soul is deathless, and whence comes the activity in composing and dissolving Body.

For there’s no death for aught of things that are; the thought this word conveys, is either void of fact, or simply by the knocking off a syllable what is called “death”, doth stand for “deathless”.

For death is of destruction, and nothing in the Cosmos is destroyed. For if Cosmos is second God, a life or living creature that cannot die, it cannot be that any part of this immortal life should die. All things in Cosmos are parts of Cosmos, and most of all is man, the rational animal.

– from The Corpus Hermeticum

The Corpus Hermeticum is the body of work most widely known of the ancient Hermetic texts. It is one of three major bodies of works that are considered essential to the study of Hermeticism and Hermetic Magic. These books are set up as dialogues between Hermes Trismegistus and a series of others. The first book involves a discussion between Nous (God) and Hermes, supposedly resulting from a meditative state, and is the first time that Hermes is in contact with God. The secrets of the Universe are unfolded to Hermes, and later books are generally of Hermes teaching others.

The Hermetic Order of Wizardry instructs Initiates from the teachings of the Corpus Hermeticum during their ten year apprenticeship.

Nexus: Portals to other places and times…

16 Apr

Nexus : Portals to other places and times…

These ‘gates’ provide a supernatural exchange where all possibilities meld and merge, allowing anything to happen. Opening into temporal, spatial, and dimensional locations, the gates lead to places in dreams, uncharted jungle worlds, or steams of time not yet seen…”  From What Is The Nexus? an Arduin World Of Khaas web supplement by Emperor’s Choice Games & Miniatures

Many of us have seen the Stargate movie or the spinoff TV series. The Stargate is a strange piece of technology that is a portal to another world and other dimensions.

In a previous post I considered the concept of the Multiverse, which is a theoretical possibility according to Quantum Physics. In Roleplaying games, the Multiverse means opportunities to introduce characters to diverse playing experiences. Somehow the players must get to these alternate worlds and places, but how? A Nexus Gate is one such way to accomplish this, but is by no means the only one.

A Nexus brings the potential for other beings to enter into or exit from the home world/dimension. Sometimes these events are random and happen purely by accident. Sometimes they are timed events – “The Nexus opens every 1000 years when the 3 moons align.”

In a D&D campaign, a Nexus gate might be activated by arcane magic. In a Science Fiction campaign, technological gates, black holes and warp space events are prime candidates for opening these portals into other worlds. Some gates are just anomalies occurring between the various Universes. Some are tied to natural places of power – the largest mountain, deepest dungeon, a specific plain, Ley lines , etc. like in H.P. Lovecraft’s tales or as in the Arduin and RIFTS games.

A Nexus that can be controlled can mean power to those that control it. Wars for control of a Nexus to keep beings out or to allow them in is one plot hook that could drag the characters into the Nexus.

The Pylons of the old Land of the Lost TV show are an example of a Nexus Gate. They are hard to control and can cause as much trouble as good, but they have the ability to loop time, alter the world and other fantastic powers!

Perhaps the PCs will find they are in a quest to return their own timelines to normal after their arch-nemesis has altered the current one to their detriment. They will need to find and activate a Nexus (no easy thing sometimes!) to attempt to reconfigure the timeline. Or maybe they will enter and find that they are in an Old West + Sorcery version of their world. In an RPG campaign, these abilities of a Nexus Gate are determined as the Gamemaster sees fit – the only limit is imagination.

I am glad that back in the day, when I started my first serious campaign, I placed it in the Arduin setting, because it made the Multiverse & the Nexus an important aspect of the game that I love.

Step into the Nexus and see where it takes you!

-Jeff
“Retro”

Ki-rin (Qilin or Kirin)

13 Apr

Magical mythological creatures, Qilin (or kirin in Korean and Japanese) are always lawful & good. They resemble unicorns and may be related.
They are powerful spellcasters, and roam the skies looking for good deeds to reward, and malefactors to punish. It has a head like a dragon, antlers of a deer or other horned beast, scales like a fish and hooves like of an ox. Its tail is like a lion’s with scales. It legs are sometimes ablaze with magical fire! Seeing a Qilin is a good omen. If attacked it can shoot fire from its mouth, but can also be so gentle as to be able to walk upon water.

In D&D, the ki-rin first appeared in the original Dungeons & Dragons game supplement Eldritch Wizardry (1976) and then in the 1977 Monster Manual.

 

bronze Qilin from the Ming Dynasty

Imps!

11 Apr