I won’t post much today, but wouldn’t this make a cool encounter in a children’s RPG story adventure? We know the one driving is the Easter Bunny, but that chicken could be a neat “monster”.
Frequency: Very Rare
No. Appearing: Normally 1, though a brood of 6 to a dozen has been reported
Armor Class: 4
Hit Dice: 4
% in Lair: 50%
Treasure Type: Special (candy eggs)
No. of Attacks: 2 or 1
Damage: Scratch/Scratch/Peck – d4/d4/d6
Special Attack: Deafening Cackle (once per day – Save vs Stun)
Special Defences: Nil
Magic Resistance: Standard
Size: Large 7-9′ + wingspread
Psionic Ability: Nil
Easter Chickens lay one candy egg per day
(roll d6 for type)
1- Giant Jelly Bean Egg (assorted flavors)
2- Dark Chocolate Egg
3- White Chocolate Egg
4- Milk Chocolate Egg
5- Marshmallow Egg
6- Creme Filled Egg
This large, flightless fowl is not very intelligent and tends to run wild if set loose or frightened. It will defend itself if attacked, but generally just gets into trouble or wanders around if found free roaming. The Easter Chicken has a loud voice and will cackle, gobble, chirp, etc. much of the time, which tends to attract predatory animals & wandering monsters if in an environment where they may be found. They can be trained to pull Easter Egg wagons and similar conveyances if treated well.
Happy Easter 🙂
Last night I was thinking of an alternate post to do besides my earlier one on The Multiverse.
“What wackiness could I do with Mimes in RPGs?” I came up with a few quick ideas:
Mime as Character Class or Sub-Class
This one is pretty obvious. I don’t know if it has been done before, but I am sure it would be interesting.
A Mime could possibly be a Jester Sub-Class or a Non-Verbal Magic User Sub-Class. In these cases, the Mime would get advantages to somatic only performances, charm, spells and the like. A Mime might have a positive diplomatic skill among intelligent creatures where the language is not known. They could also be quick to pick up skills by mimicking them.
Mime as Human Sub-Race/Species
In this scenario, Mimes would be totally non-verbal beings, able to communicate 100% telepathically amongst each other, as their minds are attuned to their kind. When communicating with other humans, they can either do so one-way telepathically or empathically. Mimes would dress very visibly according to such things as their personality traits, mood, social status, profession and the like. A Mime would have a bonus to perception, as they observe a lot instead of speaking. A Mime species might be an advanced one (good for Sci-Fi aliens) or one that lives in places where verbal communication is less likely to occur (like the Underdark), as the GM sees fit. Mimes could be of any class the GM allows when they are played as a species.
We now turn to the poster I made above…
A Zombie Mime would be creepy! The undead Mime would be acting out how it wants to eat your brain and faux clawing you before it ever made contact. I could see a “Save vs Insanity” roll coming for the Character when one of these things approaches! A Mime vampire or other undead type might be freaky too, for that matter.
I think real life Mimes are entertaining, but there is something “other” about them that just makes them surreal.
TOS Season 2, episode 17 “A Piece of the Action”
The Enterprise travels to a planet suffering from cultural contamination from an earlier expedition–the inhabitants mimic the culture of 1920’s gangland Chicago.
One of my favorite episodes!
Anyone up for a game of Fizzbin?
Past Retro Ramblings
- Blog Has Moved !
- Gaming pre-empted by real life
- Flying Platypus of the Future!
- Things Fey
- Impact of Medieval European Society Upon The Environment: Hanseatic League, N. Europe
- Ethereal Brain
- Why You Don’t Want to Play in My Dungeons & Dragons Game
- Lovecraft, Lir and the Celestial Bird
- The White Ship
- Z = Das Ende!
Labyrinth Lord Society
Swords & Wizardry Creative Guild
DungeonMorph Dice Project
Old School Renaissance