Archive | 5:13 pm

Queen of the Fairies

20 Apr

Queen of the Fairies

Like many ancient myths, there is no clearcut or authoritative version of just who the Queen of the Fairies is and what her nature is like. The name of the Queen of the Fairies changes according to different adaptations. She has no name in the oldest times, but has been associated with Morgan Le Fey in Arthurian legends and Shakespeare called her Titania. Oberon (also spelled Auberon) is often considered her consort and the king of the fairies in medieval and Renaissance literature.

William Blake’s Oberon, Titania and Puck With Fairies Dancing

Titania. Come, now a roundel and a fairy song;
Then, for the third of a minute, hence;
Some to kill cankers in the musk-rose buds,
Some war with rere-mice for their leathern wings,
To make my small elves coats, and some keep back
The clamorous owl, that nightly hoots, and wonders 
At our quaint spirits. Sing me now asleep;
Then to your offices, and let me rest.

(A Midsummer-Night’s Dream, Act II. Scene II. Another Part of the Wood)

The Queen of the Fairies is a beautiful, cunning and commanding Fey creature of great magical power, able to assume any shape she pleases. She is sometimes said to ensnare mortal for her purposes, as in the Queen of Elfen legend of the Scottish Lowlands. Humans ensorcelled by her sometimes become a “tithe to hell”, which reflects the conflict between Christianity and Paganism in those days.

In a sylvan setting in an RPG campaign, she could be a figure that lies behind happenings or has agents among the woodland creatures and her various subjects. She appears to mortals only when she desires to be seen. It would be very difficult to trap or threaten the Queen of the Fairies, as her own realm is one of particularly fey magic and possibly a dimension all to itself, where she is in absolute authority. She seems to be favorable to whom she will and as equally capricious.

Certainly the Queen of the Fairies is a fascinating and mysterious figure for any campaign, the mythology of whom has only been scratched here.

I know a bank where the wild thyme blows,
Where oxlips and the nodding violet grows,
Quite over-canopied with luscious woodbine,
With sweet musk-roses and with eglantine:
There sleeps Titania sometime of the night,
Lull’d in these flowers with dances and delight;
And there the snake throws her enamell’d skin,
Weed wide enough to wrap a fairy in


Whazzit? Quasit!

20 Apr

Whazzit? Quasit!

This has got to be one of the weirdest creatures in D&D.

I had a character encounter one once and I was not pleased! They are a pain in the rump and perhaps just as treacherous to an adversary as to their supposed master. If you see one I suggest you run, hide or blast it quickly from existence!

Info on the the freaking Quasit:

A quasit’s natural shape is that of a tiny horned, winged, and tailed humanoid, although they are capable of shape-shifting at will. They are normally found serving as counselors, spies, or spellcasters for more powerful demons or chaotic evil spellcasters.

Quasit are poor fighters, but they have many clever tricks up their sleeves, such as poisonous claws and the ability to shapeshift, turn invisible, and cause fear. They generally employ these tricks to the full as they prefer to use guerilla tactics when possible.

SEAN ÄABERG has a trippy Quasit pic he did shared on his blog in this post:

Whazzit? I dunno, but they call it a Quasit.