The Magic-User Sub-Class : Enchanter over at Dyson’s A character for every game blog reminded me of H.P. Lovecraft’s The Music of Erich Zann.
Perhaps this class (or even a Bard) could be incorporated into a campaign with a Lovecraftian touch by certain character types.
The Enchanter Spells in the post after the Enchanter made me think it was not a bad idea at all!
I do not know if this spell does the Enchanter sub-class justice, but I present it here with appreciation to Dyson … and of course, H.P. Lovecraft 🙂
Level: Enchanter 4
Duration: If hearer fails save vs charm as long as the Enchanter plays (see below)
Those within the range of the Enchanter’s music must save vs Charm or become mesmerized, unable to move, speak or take any action. The music evokes one singular, basic emotion in those that hear the music, such as fear, sorrow, joy, etc.
The Enchanter must state the number of turns they wish to play for, up to their Constitution rating in duration. The Enchanter is effectively mesmerized themselves as they play, because they are attempting to play an entire piece, whether composed or extemporaneous.
If the Enchanter is prevented from playing the Hypnotic Music, or the listeners are prevented from hearing the music, or when the piece is over, the Hypnotic effect discontinues. Note: Other noises are blocked from the hearing of mesmerized listeners for the duration of the Hypnotic Music spell.
(Hypnotic Music can be combined with a secondary Enchanter spell, such as Dream to cause waking vision of the caster’s choosing if the LL/GM allows.)