Tricks, Empty Rooms, & Basic Trap Design By Courtney C. Campbell

11 Mar

At the Dragonsfoot Forum I ran across a post by the user “valis” (Courtney C. Campbell) sharing something they made called: Tricks, Empty Rooms, & Basic Trap Design.

I feel that this PDF is a great resource for those new & old to bring them back to the roots of creating your own dungeons and the philosophies surrounding that.

Here is my response to the post and then I shall provide a link…

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From the PDF:
“Part of the cultural zeitgeist of Dungeons and Dragons was the mystique of the dungeon or underworld as the unknown. When playing the brave heroes who leave the realm of the known world and travel past the threshold to unknown depths, anything is possible.” 

I think you hit it on the head there!
This is a great introductory resource to Dungeon making and a reminder of some skills that have fallen by the wayside for many of us.
Certain systems nowadays just funnel you through encounter after encounter that is necessary to complete a pre-programmed mission. The Old School mindset of fumbling through convoluted dungeons and meeting totally unknown obstacles was what made it so great!

What a wonderful contribution to the community… thank you so very much :)

_________________
Old Gamers never die… they just become skeletons in someone else’s dungeon!

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Please check out Tricks, Empty Rooms, & Basic Trap Design
-Jeff

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