Tag Archives: Hermetic Order of Wizardry

Talismondé, the Capital of Arduin

23 Apr

Talismondé, the Capital of Arduin

The capitol city of Arduin is the largest of the cities in the nation, with a seasonal population of 600,000. The city has a long and distinguished history and its foundations extend well beyond the formation of the Accords of Arduin (The treaty between nations that formally ended the Nexus Wars and defined not only the new country of Arduin but also formalized how the Arduin Nexus would be governed).

The city is a hub, just like Arduin is a nexus. All things, great and small eventually find there way to the city; Talismondéans say all things come to Talismondé, whether they want to or not. Perhaps the saying is true, and perhaps not, but Talismondé is indeed a city among cities, where diversity and difference is the rule not the exception. Songs in dozens of languages can be heard in taverns, the smell of foods from different cuisines mix in a heady fog of exotic spices, and beings of all colors, sizes, garbs, and types meet and mingle on the street. The Hermetic Order of Wizardry maintains a large lodge in the city and keeps watch on what happens within the walls of Talismondé.

area around Talismonde' - click for larger image

The magical city of Talismondé is worthy of a campaign in itself. Everything and anything happens here. Just like the Arduin Nexus draws in beings from all over the Multiverse to it, Talismondé draws to itself adventurers and beings of all sorts and kinds. Its streets are full of history. Untold mysteries happen each day.  The air is filled with the voices of myriad races, and the skies full of flying beings, both magical and natural, that bedeck the air like mystical stars or gems.

Only the strict laws against illegal magic and the ever-vigilant city guard prevent things from (usually!) getting out of hand. While justice is swift in Talismondé, the ruling King and Queen of the nation of Arduin, whose castle is at the heart of the city, are beneficent and enlightened. As the guardians of the realm  and of the Nexus, they must be wise.

If one is looking for adventure, ancient vaults beneath the city hold unrevealed treasures to this day. Political intrigue abounds and cloak-and-dagger plots to control the Nexus by secret societies are always a threat. This bustling place is a hub for delvers, princes and alien creatures. Cosmopolitan, exotic and sometimes dangerous, Talismondé is where history is made – or often repeats itself!

-Jeff
“Retro”

The Arduin Grimoire Trilogy (and more) at Emperor’s Choice

The Corpus Hermeticum

17 Apr

[Hermes:] Concerning Soul and Body, son, we now must speak; in what way Soul is deathless, and whence comes the activity in composing and dissolving Body.

For there’s no death for aught of things that are; the thought this word conveys, is either void of fact, or simply by the knocking off a syllable what is called “death”, doth stand for “deathless”.

For death is of destruction, and nothing in the Cosmos is destroyed. For if Cosmos is second God, a life or living creature that cannot die, it cannot be that any part of this immortal life should die. All things in Cosmos are parts of Cosmos, and most of all is man, the rational animal.

- from The Corpus Hermeticum

The Corpus Hermeticum is the body of work most widely known of the ancient Hermetic texts. It is one of three major bodies of works that are considered essential to the study of Hermeticism and Hermetic Magic. These books are set up as dialogues between Hermes Trismegistus and a series of others. The first book involves a discussion between Nous (God) and Hermes, supposedly resulting from a meditative state, and is the first time that Hermes is in contact with God. The secrets of the Universe are unfolded to Hermes, and later books are generally of Hermes teaching others.

The Hermetic Order of Wizardry instructs Initiates from the teachings of the Corpus Hermeticum during their ten year apprenticeship.

Appendix J of the Dungeon Masters Guide

12 Apr

Appendix J


The Advanced D&D Dungeon Masters Guide contains a most unusual and either useless or extremely useful Appendix J: Herbs, Spices and Medicinal Vegetables.

Many character types could make use of the plants listed in it. “Woodsy Types” such as Druids, Rangers and Forresters could find these plants in the course of their normal duties. Such plants could be sold to merchants & Herbalists of the local populace, where they might enter the hands of other PC types, such as the alchemists of the Hermetic Order of Wizardry, Healer Types, and Rogues. Courtesans would desire many herbs as aphrodisiacs. The potential uses in a campaign are limited only to the interest and imagination of the DM and the players.

Some of the plants have multiple uses. Some will be reputed, but non-effective folk medicine placebos. The Uses And/Or Powers listed are for healing, but in larger doses some could be poisonous, therefore useful to Assassins and the like. As mentioned before, alchemists and Magic Users might use them in potions or rituals, etc.

I noticed that of the ones listed in Appendix J that a few had a question mark to denote unknown uses. I decided to take a peek at what the Wiki had to say about the uses of 3 of them that had a “?”.


Bay leaf (plural bay leaves) refers to the aromatic leaf of the bay laurel (Laurus nobilis, Lauraceae). Fresh or dried bay leaves are used in cooking for their distinctive flavor and fragrance. The leaves are often used to flavor soups, stews, braises and pâtés in Mediterranean cuisine. The fresh leaves are very mild and do not develop their full flavor until several weeks after picking and drying.

In the Elizabethan era, some people believed that pinning bay leaves to one’s pillow on the eve of Saint Valentines day would permit one to see one’s future spouse in a dream.

Bay leaf has been used as an herbal remedy for headaches. It contains compounds… which have proven useful in the treatment of migraines. Bay leaf has also been shown to help the body process insulin more efficiently, which leads to lower blood sugar levels. It has also been used to reduce the effects of stomach ulcers. Bay Leaf has anti-inflammatory and antioxidant properties. Bay leaf is also an antifungal and antibacterial and has also been used to treat rheumatism, amenorrhea, and colic.

Some members of the laurel family, as well as the unrelated, but visually similar mountain laurel and cherry laurel, have leaves that are poisonous to humans and livestock. While these plants are not sold anywhere for culinary use, their visual similarity to bay leaves has led to the oft-repeated belief bay leaves should be removed from food after cooking because they are poisonous. This is not true – bay leaves may be eaten without toxic effect.

So, we see that the lowly Bay leaf has many potential gastronomic, healing and (if an improper variety that could be quietly slipped in instead of the regular variety) a poison. Perhaps powdered bay leaf could be used to keep Shriekers from alerting wandering monsters to the presence of PC in a fungal forest in the Underdark.


Lotus


The lotus tree (Greek: λωτός, lōtós) is a plant that occurs in two stories from Greek mythology:

In Homer’s Odyssey, the lotus (tree) bore a fruit that caused a pleasant drowsiness and was the only food of an island people called the Lotophagi or Lotus-eaters. When they ate of the lotus tree they would forget their friends and homes and would lose their desire to return to their native land in favor of living in idleness.

In Greek Mythology, the lotus-eaters… were a race of people from an island… dominated by lotus plants. The lotus fruits and flowers were the primary food of the island and were narcotic causing the people to sleep in peaceful apathy.

In Ovid’s Metamorphoses, the nymph Lotis was the beautiful daughter of Neptune, the god of water and the sea. In order to flee the attention of the violent deity Priapus, she invoked the assistance of the gods, who answered her prayers by turning her into a lotus tree.

Botanical candidates for the lotus (tree) include Diospyros Lotus, which is a sub-evergreen tree native to Africa that grows to about 25 feet and has uninteresting yellowish green flowers. Other Lotus plants are discussed in the Lotus-eaters article.


The lotus tree is also mentioned in the Book of Job 40:21-22, verses which refer to a large hippopatamus-like creature referred to as “behemoth“. The passage states: “He lies under the lotus trees, In a covert of reeds and marsh. The lotus trees cover him with their shade; The willows by the brook surround him.”

Ok, now we have a mythical type of lotus tree as well as the various varieties of real world water flowers we can inject into the game.
A quest for the fruit or flowers of the elusive “Lotus Tree” complete with a Behemoth guardian may be necessary for the PCs to successfully undertake. In the Arduin Multiverse, the infamous “Black Lotus” was extremely lethal and used as a poison (and perhaps a dangerous hallucinogen). Some lotus types might be needed to open the user to the Dream Lands in a campaign that has Cthulhian aspects to it. White lotus has been used as incense and other types as food.


Peppermint has a long tradition of medicinal use, with archaeological evidence placing its use at least as far back as ten thousand years ago.

Peppermint has a high menthol content, and is often used as tea and for flavouring …It is the oldest and most popular flavour of mint-flavoured confectionery. Peppermint can also be found in some shampoos and soaps, which give the hair a minty scent and produce a cooling sensation on the skin. Used in this way, it has been known to help with insomnia.

Peppermint has promising radioprotective effects for cancer patients undergoing cancer treatment.

Peppermint flowers are large nectar producers and honey bees as well as other nectar harvesting organisms forage them heavily. A mild, pleasant varietal honey can be produced if there is a sufficient area of plants.

Peppermint oil has a high concentration of natural pesticides…

I could see some weird Gamma World use for Peppermint, due to possibly having radioprotective properties. Giant Insects might be battled with the oils of the peppermint plant. It is certainly a pleasant flavor that would be valued in many foodstuffs, etc.


It really doesn’t take much to find a use for Appendix J in a campaign – just a little imagination and maybe some research into the plant’s possible alternative medicinal, magical and alchemical usages. It may be perhaps the least gleaned appendix of the Dungeon Masters Guide, but it can become more than fluff in the hands of a good DM.

-Jeff
“Retro”

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